Turning around a failing marketplace. 4× MRR.
A ten-year-old marketplace with collapsing project volume, four departments that each held a different piece of the truth, and a pricing model that charged the side with no reason to stay.
- Client
- MakersRow
- Sector
- B2B manufacturing marketplace
- Role
- Fractional product ownership
- Timeline
- 2022–2026
$25K → $100K+
Monthly recurring revenue
2–3 weeks → 1 day
Feature cycle time
4–5×
Traffic, with bounce rate down
Revenue was falling every year, and nobody could say why.
MakersRow launched in 2014 and grew to roughly $9M ARR. From 2018 the line turned and never turned back, declining year on year to $25K MRR by the time we were brought in as product owner in 2022.
The company knew revenue was falling. That was the whole of what it knew. Engineering, sales, marketing and operations each held a different section of the picture, and none held enough of it to act. Sales was promising features that did not exist, and accumulated tech debt meant every change took months.
- Traffic falling and bounce rate climbing
- Churn high and still rising
- Several major SEO updates absorbed without response
- Reputation damage on Reddit, Quora and Twitter
- A 2014 interface, essentially untouched
The marketplace was charging the side that had no reason to stay.
MakersRow is two-sided: brands who need something made, and factories who want another sales channel. In 2021 prices rose on both sides at once. A brand posts a project, gets connected to a factory and is done, so there was no reason to keep paying $50–60 a month. The pricing model manufactured its own churn and suppressed the posted projects the factory side depended on.
Our first job was not design. It was consolidation: pull what each department knew into one knowledge base, and give the CEO a single account of the business.
Fix the economics first. Then the product.
We argued for minimal-to-no pricing for brands, keeping paid plans for genuinely exclusive options. Removing a revenue line in order to grow revenue was the hardest call to get agreed.
- Posting a project cut to two or three clicks, with signup moved to after the project exists
- Every factory that had left contacted with an offer and, more usefully, a conversation
- The 2014 interface rebuilt against focus groups, brands first and factories second
- One expensive factory plan split into three tiers, with a free trial and priority bidding
- The site turned into a knowledge source on how things get made
Build it before the meeting. Decide in the meeting. Ship after it.
A feature used to go from proposal to wireframe to design to meeting to development to meeting again. Two to three weeks was a fast cycle. We rebuilt the platform to be AI-first in how it is developed, with the design system embedded in the code. Changes that took two to three weeks now take a day at most.
Meetings now review working software instead of drawings of it. If a feature is agreed, it goes live straight after and we watch the result the same day. That made A/B testing routine and finally let sales and marketing move at their own speed. Two AI features also shipped into the product: AI photo generation for faster, better listings, and a chatbot that routes buyers to relevant factories.
What changed, side by side.
MRR
$25K, declining year on year
$100K+ per month, growing
Feature cycle
2–3 weeks
1 day
Brand pricing
$50–60/mo, churn by design
Minimal to none
Posting a project
Signup wall, then a form
2–3 clicks, signup after
Factory plans
One expensive tier
Three tiers, free trial, priority bidding
Traffic
Falling, high bounce
4–5×, bounce down
The marketplace didn’t need to charge more. It needed to be able to change.
Diagnose the organisation before the product.
The knowledge was never missing. It was spread in a way that made it unusable.
In a marketplace, price the side that stays.
Charging the transient side looks like revenue and behaves like churn.
Delivery speed is a product feature.
Collapsing the cycle from three weeks to a day changed what everyone else in the business could attempt.
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